? resume.pdf ☺ my twin
Interactive media interests me as an extension of our neuroses. Tetris and ELIZA excite new thought patterns and manias. Users get caught in self-consistent systems and lose themselves in projection. They are instrumentalised, they become exterior to themselves.
I am not interested in videogames that reproduce the world, but games that reproduce our distortions of it. Games operate on heuristics. They make bad faith simulations. Videogames invite us to be reductive, not subtle.
Yet the mania that games affect us with is ripe for poiesis. I want to use the repetitive affordances of the medium for mantra creation. To create game loops with accompanying thought loops. To accelerate runtime reflexes into concrete poems.
My goal is to take the player into a spiral of their own creation. To help myself and them bring re-enchantment back into a bad faith simulation.