Milan Koerner-Safrata
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2020
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Morel’s Invention
Frustum und Drang
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2010s
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@ milanimalism
In computer graphics a frustum is a shape used to describe a perspectival field of view in 3D space. Frustum und Drang depicts the picture plane duplicated, operated on, intersected, and interrupted as though by a plurality of cameras: the infinitely fragmented picture plane powering computer vision. To interpret the world computationally we must slice it up into frames and stitch the third dimension together in a ceaseless collage. Self driving cars, augmented reality games, facial recognition perfect cubist vision.